The games business is extremely lucrative and growing rapidly. 2.7 billion people will spend $ 160 billion on games this year. That's more than the film, music and sports industries put together.
*Film: 44 bn. Music: 18 bn. Sports: 92 bn.
Games and cryptoassets are a perfect fit. GamesCoin Group has been developing an entertainment and blockchain ecosystem for the global games market since 2017. This has given the company an extreme edge: strategically, technologically, and regulatory.
As GamesCoin Group uses the technology and custodial capabilities of BaFin-regulated Tangany GmbH to provide its services, the ecosystem it operates voluntarily complies with the requirements for crypto custody under the German Banking Law.
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